Worlds asset build-along: color palette & vertex tuning

Create stunning, high-performance assets by mastering color palette optimization and efficient texture baking in Blender. This detailed Build-Along session teaches you how to combine multiple materials into a single texture map, keeping your vertex counts low while achieving a rich, deliberate art style. Learn the complete workflow, from color selection and UV mapping to light baking and final export to Meta Horizon Worlds.

📚 RESOURCES & DOCUMENTATION

This session uses Blender and external tools for asset optimization and texturing.

➡️ Blender

➡️ Coolors

➡️ The Meta Horizon Worlds Creator Manual

Suz Texture Bake Demo