3D modeling in Worlds 101
3D Modeling 101: Introduction to Blender (Part 1)
Ready to start your 3D modeling journey in Meta Horizon Worlds? This hands-on crash course with MHCP mentor SpaceGlitterUnicorn is the perfect introduction for absolute beginners, demystifying the Blender interface and its essential tools from the ground up. You’ll follow a step-by-step guide to navigating the workspace, manipulating geometry with key hotkeys, and building your very first model—a simple house—all while learning the best practices for creating VR-ready assets.
➡️ Basic Hotkey Guide to the Blenderverse
3D Modeling 101: Skyboxes & Environments (Part 2)
Take the next step in your 3D modeling journey and learn to build immersive skyboxes and environments in Meta Horizon. This hands-on Blender tutorial with MHCP mentor SpaceGlitterUnicorn covers everything you need to know, from foundational concepts to advanced, creative workflows. Follow along as we explore AI-powered skybox generation, manual cube map creation, and procedural skies using Blender’s powerful built-in tools, giving you the skills to craft the perfect backdrop for any World.
➡️ Sky Box Demo Files: Coming Soon
3D Modeling 101: Land Modeling & Texture Baking (Part 3)
Continue your 3D modeling journey and learn to build beautiful, custom landscapes for Meta Horizon Worlds. This hands-on Blender tutorial with MHCP mentor SpaceGlitter Unicorn explores three powerful methods for creating terrain, from using the ANT Landscape add-on for quick generation to manual sculpting with brushes for organic detail. You’ll also master the complete workflow for creating and baking procedural textures, giving you the skills to design and optimize stunning environments from scratch.
3D Modeling 101: Tree Modeling Basics (Part 4)
Bring your environments to life by learning the art of tree modeling in this next chapter of our 3D Modeling 101 series for Meta Horizon. This hands-on Blender tutorial with MHCP mentor SpaceGlitterUnicorn explores two fundamental methods for creating trees: manual extrusion for precise control and the curve-based Skin modifier for rapid, organic shapes. You’ll follow a complete workflow that covers everything from trunk and branch creation to optimization, UV unwrapping, and building efficient leaf cards with trim sheets.
3D Modeling 101: Substance Painter Masks & Materials (Part 5)
Complete your 3D modeling journey by mastering the art of texturing in Substance Painter in Meta Horizon. This hands-on workshop with MHCP mentor SpaceGlitterUnicorn demystifies the entire process. You will learn the practical skills to create professional-grade textures, covering UVs, mesh map baking, and the use of layers, masks, and advanced material properties.
➡️ Substance Painter Demo Files: Coming Soon