Worlds workarounds
About
This community-sourced collaborative document aims to provide a home for the running list of workarounds, ‘hacks’, and other alternative approaches that have helped creators overcome obstacles or break through barriers. These tips and tricks may not be common knowledge, but this document is meant to remedy that.
Desktop Editor Workarounds
Leaderboards/Quests Not Working in Desktop Editor
Leaderboards, Quest boards not working in DE
Steps: Test scripting in published world environment or in headset editor
Sometimes it does take letting the server shut down before coming back and new quests, PPVs being accessible via scripting
Keywords: Desktop Editor, TypeScript, Quests, Leaderboards
Tested in v214
Credit: MKE_TheGuru
Oversized Bounding Box Causing Issues
Oversized bounding box with empty objects causing inability to change position.
Steps: Leave the world and come back.
Keywords: Desktop Editor, Custom Model Import
Tested in v214
Credit:Tellous
Object Transform Handles Disappear
Object transform handles disappear.
Steps: Leave the world and come back.
Keywords: Desktop Editor
Tested in v214
Credit: Tellous
Grabable Objects Not Grabable
Set an object top grabable and it’s not grabable
Steps: Leave Desktop Editor and come back
Keywords: Desktop Editor, Object Interactivity
Tested in v214
Credit: Tellous
Can’t Export Geo from Standalone Editor
Unable to export geometry using the standalone Desktop Editor. Dialogue Box does not show up to set directory
Steps: Use the Quest Link version and the popup will appear
Keywords: Desktop Editor
Tested in v214
Credit: MKE_TheGuru
Can’t Import World in Desktop Editor
Unable to import other world into current world via the Desktop Editor
Steps: Use the VR editor
This is because the Desktop Editor does not give us any option to import. In the VR editor, while in the target world, open the build menu, find the world you wish to import, click the 3 dots menu and choose import
Keywords: Desktop Editor
Tested in v214
Credit: MKE_TheGuru
Object Alignment Issues
Getting proper alignment of objects in the Desktop Editor is challenging due to lack of granular/intuitive transform controls
Steps: Use the VR editor for more precision and robust snapping tools. Or use origin blocks when exporting from 3D software
Keywords: Desktop Editor, Custom Model Import
Tested in v218
Credit: MKE_TheGuru
Scripting Workarounds
Local UIs not Loading Images on Binding Change
Local UIs are not loading previously unseen images when bindings change
Steps: Create a default-scripted UI somewhere in the world and fill it with all the UI images you’ll need the player to see, thereby pre-caching them.
Local clients are unable to unload images they no longer need, causing high memory usage and a finite cap on images that can be cached in this way
Keywords: TypeScript, Custom UI
Tested in v214
Credit: blender93
Kudos Board Asset not Working in CMI World
Kudos Board Asset not Working in CMI World
Steps: Remove all primitive mesh pieces that are part of the asset and try again
Keywords: TypeScript, Custom model Import, In-World Purchase
Tested in v214
Credit: High Octane Software
PPVs not Initializing When Needed
Attempting to access player persistent variables through TypeScript yields error message “player persistent variables are still being initialised, returning empty state”
Steps: Check if the player is a real player or not before setting/getting their PPVs
This normally happens when trying to set PPVs from local scripts, or for NPCs
Keywords: TypeScript, Player Persistent Variable
Tested in v214
Credit: Daz1996
Scripted Purchase Flow Not Sending ‘onItemPurchaseComplete’
If you use the InWorldPurchase.launchCheckoutFlow() api, you will get OnItemPurchaseStart events, but not OnItemPurchaseComplete events to find out the results of the purchase action.
Steps: Create an IWPSellerGizmo and configure its sku for the one you are selling via scripting. Just stick it somewhere in the world out of the way where people won’t encounter it.
Keywords: TypeScript, In World Purchase
Tested in v214
Credit: Shards 632
Unable to Edit Scripts in Desktop Editor
Scripts can’t be edited inside the Desktop Editor
Steps: Close and reopen the Desktop Editor
Keywords: Desktop Editor, TypeScript
Tested in v214
Credit: MKE_TheGuru
Spatial UI Not Updating with Changes
Spatial UIs are not updating after making and saving changes to the script in the code editor
Steps: Close and reopen the Desktop Editor
Keywords: Desktop Editor, TypeScript, Custom UI
Tested in v214
Credit: FreakyChest
Scripted Asset Template Broken References
Scripted asset templates may load with broken script references causing the asset to not work as intended
Steps: Create a new script to reference
Keywords: Desktop Editor, TypeScript, Asset Templates
Tested in v218
Credit: Tellous
Unable to Manipulate Static Entity (setInteraction)
Trying to manipulate a static entity via code results in error
Steps: Update the entity’s motion type from ‘none’ to ‘animated’
Interaction types can also be dynamically updated via TypeScript using this.entity.interactionMode.set(EntityInteractionMode.)
Keywords: Desktop Editor, TypeScript, Codeblocks
Tested in v218
Credit: InaCentaur
Local CUI Images not Loading
Custom UI images are not loading on a UI set to ‘Local’ execution mode
Steps: Preload the images and resources on a script with the execution mode set to ‘Default’
Keywords: Desktop Editor, TypeScript, Custom UI
Tested in v218
Credit: SylGames
Custom Model Import Workarounds
Shadows Persist Despite Disabling ‘Reflect Light/Cast Shadows’
Steps: Duplicate the object
Keywords: Desktop Editor, Custom Model Import
Tested in v214
Credit: Domeoc
GenAI Workarounds
GenAI Skydomes Have Black Border at Bottom
Steps: Download generated cubemap, edit out ‘dead pixels’ at the bottom, and reupload as a Custom Skydome
Keywords: Desktop Editor, Custom Skydomes, Gen AI Toolset
Tested in v218
Credit: MKE_TheGuru
GenAI Gets Stuck at Random Percents
GenAI generation randomly getting stuck without finishing
Steps: Close and relaunch Desktop Editor
Keywords: Desktop Editor, GenAI Toolset
Tested in v214
Credit: Tellous
GenAI Assets Not Showing In Assets
After generating a GenAI asset, it may not show up in the GenAI assets folder of the ‘My Assets’ folder of the asset library
Steps: Click into a different folder and return to target folder
Keywords: Desktop Editor, GenAI. Asset Library
Tested in v214
Credit: Tellous
Unable to Retexture Mesh with GenAI
Unable to retexture a mesh using the GenAI texture generator
Steps: Ensure the single mesh you wish to retexture is selected before running the GenAI texture generator
Keywords: Desktop Editor, GenAI Toolset, Custom Model Import
Tested in v218
Credit: MKE_TheGuru
Other Workarounds
Capturing World Media
Capturing cinematic video of worlds for media material (marketing, promo, etc…) is challenging/impossible
Steps: Program a controllable camera rig for use on mobile/desktop utilizing the Camera API
Keywords: Desktop Editor, TypeScript, Marketing
Tested in v218
Credit: MKE_TheGuru