World Design Document

[Your World Name]

Introduction:

  • World Title: [Your World Name]
  • Graphics: [Cartoon, Realistic, Low Poly]
  • Genre: [Hangout, RPG, Puzzle]
  • Platform: [VR, Mobile, WEB]
  • Target Audience: [Teens, Adults, Gamers, Casual Users]
  • World Rating: [Everyone, 18+]
  • Player Count: [4-32]

Overview:

  • Description: A one sentence description of the world.
  • Hook: A two to three sentence description of the unique and engaging qualities of the world.
  • Objective: Outline the objectives or goals the player will have.
    • Main Goal - What is the main reason(s) I am here?
    • Sub Goal - What do I have to do to accomplish the main goal(s)?
    • Moment-to-moment - How do I do my sub goal(s)?
  • Gameplay Mechanics: Outline how the player will achieve those goals.
  • Win/Lose Scenario: Outline all win and lose conditions.

Narrative Summary:

  • Narrative: A one paragraph backstory for the world.
  • Environment: A one paragraph description of the world’s setting.
  • Characters: Outline any important characters in the world and their purpose.

Gameplay Features:

  • Core Mechanics: Outline the key features and interactions of the world.
  • Other Mechanics: Outline any other features and interactions of the world.
  • Progression: In one paragraph detail how, the player will progress through the world.
  • Social Elements: Outline how players can interact with each other.
  • Feedback: Outline all player interaction feedback. [SFX, VFX, Haptic]

User Interface (UI):

  • HUD: If a HUD is to be used, outline the information to be displayed on it.
  • Menus: If menus are to be used, outline what they are and describe how they will function.
  • Text/Information: Outline any text gizmos that will be used and what they will say.

Sound:

  • Audio Design: Outline all sounds that will be in the world. [background music, sound effects]

VFX & Lighting:

  • VFXs: List all VFXs that will be in the world.
  • Lighting Design: Outline all lights that will be in the world. [dynamic lights, spot lights, static lights]

Assets:

  • Assets: List all other assets that will be in the world. [models, sprites]

Wishlist: